Me and David have been taking a little hiatus from Retroformer over the last couple of months, we're both students and so have been caught up in slightly more pressing matters.
However, we're back now and have a little news to talk about.
Since our last proper update in December, we've undertaken a huge code restructure of the majority of our systems behind Retroformer, including the UI rendering, physics and animation/atlasing. All of this is to provide both a better experience to the user and to make it easier for us to plug in new features and port the game to new platforms.
With this in the final stages of completion, we're beginning work on the next iteration of editor UI (the old one was a bit slapdash and by no means worked well) and will build that as our new v0.1.1. This means we'll push our planned features back one step, but the game will start to get a feel of polish much sooner.
Be sure to keep an eye out on our DevBlog since we'll
hopefully be periodically postiing updates there from now on. Also keep an eye on our Twitter (see signiture) because there might be some sneak peaks of the new UI we're building up.
As a final thing, we're looking for a little group of people to act as an internal testing team (something we've experimented with but not really done properly since we stopped openly releasing builds) and also anyone experienced in making chiptune (8-bit) music.
Thanks for reading!